「50%」
Anonymous
If everything is teachable then why is drawing inverted/rotated/upsidedown require its own training and such a different topic.

If everything is teachable then why is drawing inverted/rotated/upsidedown require its own training and such a different topic.
>>85316 #
hey nigger, how many retarded threads do you need to make asking the same dumb nigger questions in broken english?

>>85797 #
>How many
Usually it's one if it's useful. But you get 45 years for one McDonald prank, according to Channing, so maybe, you aren't so useful.
Here's a picture of a naked mannequin, as imagination is selective genes regardless of needs.
Get back here schizo
Tutuloo guy post something you've actually drawn ever if you've been talking about drawing for years now apparently
>>87269 #
Who cares gdi, u don't even properly weigh em, u look for those big pictures damn moccacino frappuccino >>87272 # aw fuck u tooo
>>87272 #
>>87274 #
I never really looked at the backgrounds of the images he posts, I always thought it was random gundam parts in front of a computer screen
I might be dumb.

>>87275 #
He's been trying to sketch his gunpla and transformers if I'm reading the context correctly. #bap

>>87275 #
No u look at nothing. Ok I see, you like gunplay, ew.
>>87276 #
Nope, you are Abit late on that. That has already gone to the other subjects included.
>>87278 #
There fukin spoilers. No it's wip technically. Np, neverending progress. Winp.
>>87277 #
Can you post a picture of your drawings without stuff sticking in front of it?
Like lay the sheet of paper down on a table and take a centered picture?
Im not attacking you or anything I think it would be cool.
>>87277 #
>Np, neverending progress. Winp.
Well its good that you're making progress, but eventually you'll have to organize and have an end in mind
Have you ever seen examples of storyboards? That might help
>>87281 #
See, you can't even read micro it's so annoying. >Storyboard
Wow it updates live. I don't, I, am not that, it's, I m not sure I do storyboards
>>87282 #
Yeah, "Hi"
This is the only place where people might talk to you, yah know.
>not sure I do storyboards
Try doing one, theres lots of templates online.
You know, you plan out a beginning, a middle, and an end.
Is sticky fingers a show hmm
What is it you're actually making here, is it a game or webcomic or general artwork or what?

>>87292 #
He wants to make a game, yes. Wants a way to program a game while only using the arithmetic of + & -, while somehow retaining "modern features". UE4/5 blueprints may suffice. [YouTube] ???
>>87292 #
>>87293 #
No I'm just trying to, know shits. Learning.
>+-
And division.
>Webcomic,
I, wait I answered.
>Blueprints
I am... Also attached to tululoo's architecture. I coded in it, for a whole year I think. It's waste to just..yenno.
If blueprint can be translated to what I need, hm.
>>87295 #
I am discounting myself alot, so a gdd for like, minutes of contents or demo may be overkill, but I also don't know anything else. At this point I even count getting a screen to spin a success.
>>87293 #
I see.
>>87294 #
You might wanna focus and try making one of these, it doesn't have to be very complicated, just a basic outline of what you want to do.
https://en.wikipedia.org/wiki/Game_design_document
I used to lurk the amateur game dev threads a bit when I used to be interesting in that kind of thing, and the people who said they made a basic gdd outline at the start had more success than just randomly going about things, even for 1 man projects.

>>87294 #
>gdd for like, minutes of contents or demo may be overkill
Then it will be a very small document. But it will allow you to clearly lay out project requirements and maintain an actionable plan of development.
Following along with a step by step game development series may be worth your while: https://www.youtube.com/@playable-workshop
This one's for godot.

>>87297 #
>Pressed done before upload urgh.
>Maybe I know all to do in my head, I even kept it from spoiling.
Argh.
>Tutorials
Yea I'm gonna check em, the ones above too but, no promises, since, the architectures there are more robust. I mean, I doubt it, actually. 100%. Maybe I can see some similarities but, I'm not sure, it's all 3d and I use tululoo and code a lookalike 3d using objects. It's crazy and I used unity before.
>>87299 #
Good luck with your project!
Try typing out and maybe posting a little gdd if you get a chance in the future, even if its just rough draft scribbles it helps to stay focused on your goals and stuff.